Managing IT Projects

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 Build & Test - Prototyping Model

Requirements Gathering - The developer meets with the end-user, determines the overall objectives for the new applications and identifies any known requirements. 
Quick Design - A quick design then follows that concentrates on parts of the system that the user sees such as GUI, menus and basic functions.
Building Prototype - The information customer reactions from the above stages are used to create the first prototype. (see NOTE 1 below)
Customer Evaluation - Once a working prototype has been completed, the customer reviews the software and reports back to the developer.  This feedback includes clarification of uncertainty, extended functions, calculation rules and logic rules. 
Refining Prototype - the customer feedback is mapped against the existing prototype, logic and calculation rules are revised and user screens and reports are modified or created.  It is acceptable and common for early prototypes to be thrown away.  (see NOTE 2 below)

The refinement process then moves back into the Quick Design stage.  There will be several iteration of the prototyping stages until the customer's evaluation is complete.

Engineering - Once the refining iterations have been completed the prototype development moves into its final stage where:
bulletthe program code is tidied up, 
bulleterror handling procedures are developed, 
bulletdatabases normalised and performance tuned, 
bulletdata validation is added to all input screens and interfaces and 
bulletreporting selection criteria are programmed.

 

NOTE 1 Building Prototype - there can be different types of first prototype:

bulletInteractions prototype - a paper or software prototype that makes it possible for users to understand how to interact with the software system
bulletSubset Function prototype - a working software program that implements a subset of the required functionality
bulletExisting program - an existing program with of the required functionality already present but some of its features need to be improved in a later refinement stages. 

NOTE 2  There will be two types of complete prototypes emerging from the Refining Stage:

bulletThrowaway prototype - although this may be a usable program, it is either too big, too slow, too difficult to maintain or of indifferent quality.
bulletRefinement prototype - this version of a program will be capable of further enhancement or reworking with the expectation that it will become the finally engineered version.

 

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